AHa!BianChengXingQiu

http://www.codeaha.com/

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AHa!BianChengXingQiu is a youth programming and education service provider. It provides games, tools and content for children of different ages to learn programming, graphic programming and code programming. Through programming and education, it establishes perfect logical thinking ability for children and promotes their creativity

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Industry Financing Info

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Competition

Competitors 4 Competitors
Company Industry Series Amount Announced Date

gecacademy

gecacademy is a project-based learning course jointly founded by Columbia University professors, Columbia University and Harvard University alumni to provide distance research and training background promotion experience for middle school students and college students, and to provide real-time online communication between students and tutors

Education

series B

Tens of millions CNY

30/12/2019

YIXIUSHUXUESIWEI

YIXIUSHUXUESIWEI is an online training platform for children's thinking. It adopts international leading PBL and STEAM teaching concepts, focuses on the training of children's mathematical thinking between the ages of 4 and 10, facilitates children's learning at home through online live small classes, and is dedicated to improving children's users' abilities of observation and analysis, logical reasoning and problem solving, and helping users to connect with their higher education, such as raising children to junior high school

Entertainment

Education

series Angle

Millions CNY

7/6/2018

XiaoGuanJia

Shenzhen XiaoGuanJia Education Technology Co., Ltd. is a software service provider focusing on providing information solutions for education and training schools, with a group of experts in system analysis, technology research and development and project implementation with industry experience. Providing course scheduling software, training school management system, teacher-student letter and student status management system, etc

Education

series A

46 million CNY

10/4/2018

playnovate

playnovate is a game-based science education brand based on STEAM's educational concept. It introduces Silicon Valley creative courses and promotes students' creativity through interesting educational games. The product includes two parts of online APP and offline creative boxes. By using APP to play games and learn the scientific principles behind the games, students apply the knowledge they have learned by themselves offline through the materials given in the creative box

Education

series A

Tens of millions CNY

2/9/2020